Interactive Walkthroughs on Mobile: Engaging Buyers On-the-Go
Architecture6 min read

Over 70% of first-touch demos happen on phones. If your interface isn’t thumb-optimized, you’re losing intent before the second screen.
Design for thumbs, not cursors
- Tap targets ≥ 44px; keep important controls within the lower 60% of the screen
- One-hand navigation: swipe to rotate, pinch to zoom, double-tap to focus
- Save state so buyers can resume later without reloading assets
Streaming strategy
Lazy-load GLB chunks, ship web-friendly textures (AVIF/WebP), and defer analytics until after first interaction to protect time-to-first-view.

Fewer buttons, more gestures. Teach the model, not the menu.
— UX mantra
