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Interactive Walkthroughs on Mobile: Engaging Buyers On-the-Go

Architecture6 min read
Interactive Walkthroughs on Mobile: Engaging Buyers On-the-Go

Over 70% of first-touch demos happen on phones. If your interface isn’t thumb-optimized, you’re losing intent before the second screen.

Design for thumbs, not cursors

  • Tap targets ≥ 44px; keep important controls within the lower 60% of the screen
  • One-hand navigation: swipe to rotate, pinch to zoom, double-tap to focus
  • Save state so buyers can resume later without reloading assets

Streaming strategy

Lazy-load GLB chunks, ship web-friendly textures (AVIF/WebP), and defer analytics until after first interaction to protect time-to-first-view.

Smartphone with 3D city
A compact UI still communicates scale and context.

Fewer buttons, more gestures. Teach the model, not the menu.

UX mantra

Deniz Oktay Tuncay

CEO

Location
Ankara, Türkiye

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